[T]Kato
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Dołączył: 06 Sty 2006
Posty: 15
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Wysłany: Piątek 31-03-2006, 19:05 Temat postu: KLOPOT Z SERWEM I KLIENTEM ROZWIAZANY |
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Dosc popularnym problemem wsrod cssowcow jest niemoznosc postawienia serwera i grania na tym samym kompie chociazby po lanie.Dlatego uprzedzajac zapytanie ktore koniec,koncow pojawic sie musi.Zostawiam solucje tego klopotu
Reduce CPU strain in Win2K/XP
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I come to you Windows HLDS server admins with wonderful news! I've found a wonderful way to significantly reduce CPU usage of HLDS in Windows 2000/XP!
I'm running a 1ghz Celeron box w/ Windows 2000 Server, and for the longest time I've been limited to 16-18 players because beyond that, during firefights HLDS would consume 100% of the CPU, and this would cause spikes. Even while not in heavy action with 18 players HLDS would consume 60-80% of the CPU...
Go into regedit and browse to "HKEY_LOCAL_MACHINE -> SYSTEM -> CurrentControlSet -> Control -> PriorityControl"
Create a new DWORD called "IRQ8Priority" (IRQ 8 is the IRQ of the system timer on all IBM PC compatibles) and set the value to 1
I was very very shocked to find that the CPU usage is much lower in HLDS, and my 1ghz Celeron can now sustain 32 players without choking the CPU even in firefights!
I thought I should share this, it really really helped me!
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